We've also been impressed so far by the variety of bad guys Stranger has to bring in to reinforce his cash flow. You'll pick up new bounties and weapon upgrades between jobs in Oddworld's backwater towns. Either way, watching a bad guy run around frantically while the little varmint is chomping away at him is hilarious. We've found the fuzzle to be useful both as a direct projectile and as a land mine of sorts. The thudslug is a great way to knock a bad guy silly so you can capture him alive for greater bounty money. Our favorite reason to use the chippunk, however, is because of the crazy one-liners it likes to spit out. The chippunk works well as a way to lure enemies over so you can take them out stealthily and without blowing your cover. We've found the shooting action to be especially satisfying, and the live ammo types are a lot of fun and all behave in completely different ways. Consequently, you're free to use both types of gameplay to approach a given situation in whatever manner you'd like, all without the game's interface getting in the way. Transitioning between the two perspectives is as easy as clicking the thumbstick, and the switch occurs immediately. Oddworld Inhabitants seems to have struck an excellent balance between first-person shooting and third-person melee and platforming in Stranger's Wrath. For another, we've noticed that the game very rarely pauses to load, so you'll cover massive distances, both in and out of towns, seamlessly. For one, the towns that you'll visit feel lively thanks to the many villagers wandering around, all of whom you can talk to at any time, and the number of shops and other buildings you can go inside. But despite the general point-A-to-point-B structure, Stranger's Wrath does a good job of feeling open-ended due to several different factors. Although for the most part, you'll finish one area and then be shepherded by the story and the game environment to the next one. So in some cases, there will be a couple of bad guys to go after, and you can hunt whichever one you'd prefer. Stranger's Wrath is essentially a linear game, but you'll have some degree of freedom in choosing which bounties to pursue. Stranger's bounties will lead him from the deserts to the sewers to a whole mess of other places. However, at least in the early hours, the game establishes a rhythm that's easy to grasp. Of course, there's more storyline involved than this, and Oddworld Inhabitants is promising some big twists later on down the line that will resonate with longtime fans of the series. Once you've finished all the available jobs, you'll begin your search for the next town. The town's bounty store will present to you any outstanding warrants, and you'll head outside of town to bring in the crooks to subsequently collect your reward. Basically, you'll make your way through the outlands of Oddworld, which are full of unsavory characters that are all gunning for Stranger, and you'll eventually arrive at a new town. We've played several hours of the game from the beginning, so we've gotten a feel for the way it will proceed. You'll make your living by bringing in bad guys, and you'll get even more money for doing so if you manage to bag them alive, which adds an interesting strategic layer to the game's combat. This "live ammo" consists of projectiles that are actually living critters, all of whom inflict different amounts and kinds of damage. The first-person mode is especially amusing because you'll load your double crossbow with "live ammo" rather than with bolts. You can play the game both as a first-person shooter, with Halo-style controls, and as a third-person platformer, with the standard array of spin punches, double jumps, and other moves that have defined the genre. If you're too lazy to click, here's a primer: You're Stranger, a mysterious figure from the wilds of Oddworld who brings in the unlawful for fun and profit. We've taken a number of looks at Stranger's Wrath in the past and examined all the basics that make this quirky new game tick. We can now say we're quite looking forward to late January, which is when the game will ship, because the Inhabitants have crafted a compelling and unique action offering that's big on gameplay variety and that trademark Oddworld charm. Oddworld Inhabitants' latest and arguably strangest trip back to its own bizarre realm of Oddworld is nearing completion, and we were lucky enough to spend a few hours with a recent build of Stranger's Wrath to get a feel for the way the final product will turn out.
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